A writer and narrative designer with a background in audience development and arts management. He’s worked for indies in Berlin, AAA in Sweden, and is now based in Australia helping forward-thinking developers forge strong relationships with their audiences through stories, narrative systems and player care. With assistance from Creative Victoria’s Creator’s Fund, he’s also developed the Forest Paths Method of Narrative Design helping writers and narrative designers to discover the power of their own stories built on the design pillars of their projects beyond Western conventions and with an understanding of player motivation beyond demographics and traditional models. The Method is now available, and already being used across projects like Totem Teller and Anytown: Garage Sale Monsters.